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Coalition Ships

Coyote

Rank Needed : 1st Lieutenant
Speed : Above average
Afterburners : 100 seconds
Weapons : 2 Proton cannons, rear facing laser cannon
Decoys : 16

One of the "newbie" ships, the coyote has notable speed and agility. With double-protons in front and lasers covering your six, this is the perfect ship to take your hand as you enter the Starlancer world.

   

Crusader

Rank Needed : 2nd Lieutenant
Class : Light fighter
Speed : Average
Afterburners : 110 seconds
Weapons : 2 Gatling lasers, rear-facing laser cannon
Decoys : 12

The Crusader, well armored and decently shielded, makes up for it's lacking speed by it's high fule capacity. With five hard-point missiles, 2 gatling laser and a rear-facing laser cannon, this puppy is sure to give it's target - and attackers - a beating.
   

Grendel

Rank Needed : 2nd Lieutenant
Class : Medium fighter
Speed : Average
Afterburners : 80 seconds
Weapons : 2 Gatling plasma cannons, 2 laser cannons, rear-facing pulse turret
Decoys : 18

This ship can be your best friend or your worst nightmare, depending on which side of the crosshair you're on. Armed to the teeth with twin gatling plasma and laser cannons, a rear-facing pulse turret and seven missiles ready to cause a ruckas, this relatively-slow medium fighter is a force to be reckoned with.
   

Mirage

Rank Needed : Flight Lieutenant
Class : Medium fighter
Speed : Above Average
Afterburners : 110 seconds
Weapons : Neuton gun, 2 meson blasters, 2 proton cannons
Decoys : 14

As may be inferred by the name, this is an ultra-modern encarnation of it's 20th century counter-part, a jet by the same name. The Mirage, with excellent maneuvrability and suprising speed, can pack quite a punch with it's twin meson blasters, twin proton cannons and almighty neuton gun. Unfortunately, it's four-missile complement may leave a few pilots unsatisfied.
   

Naginata

Rank Needed : 2nd Lieutenant
Class : Light fighter
Speed : Outstanding
Afterburners : 130 seconds
Weapons : Pulse cannon
Decoys : 15

The Naginata's low missile capacity and light armor is more than compensated for by it's outstanding speed and agility. Armed with a pulse cannon, this ship is deadly when piloted by the right person.
   

Patriot

Rank Needed : Flight Captain
Class : Medium fighter
Speed : Outstanding
Afterburners : 110 seconds
Weapons : 2 Tachyon cannons, 2 proton cannons, Rrear facing laser cannon
Decoys : 18

Into rough sex? This puppy's your ride. Impressive armor, impressive shielding, outstanding speed and an armament that'll make you scream "mommy". Suited up with five missiles, dual tachyon cannons, twin proton cannons and a rear-facing laser cannon to cover your six, you can't lose when behind the wheel if this bad-ass.
   

Phoenix

Rank Needed : Flight Commander
Class : Prototype Medium fighter
Speed : Outstanding
Afterburners : 140 seconds
Weapons : 2 Gatling lasers, 2 pulse cannons, laser cannon turret
Decoys : 16

The Phoenix was built with both defensive and offensive properties in mind. While performing exceptionally well on the offence, this ship can just as easily defend itself. Armed with two gatling laser and pulse cannons, and a laser cannon turret added to the fray, the alliance can't lose with this guy on the front lines.
   

Predator

Rank Needed : 2nd Lieutenant
Class : Light fighter
Speed : Average
Afterburners : 100 seconds
Weapons : 2 Proton cannons, rear-facing laser turret
Decoys : 10

The Predator, a reasonably fast and very agile light fighter is equipped with dual proton cannons in front and a rear-facing laser turret covering it's six. With a missile load of four, and relatively strong shields compensating for it's light armor, the Predator makes for a good all-around ship.
   

Reaper

Rank Needed : Commander
Class : Heavy fighter
Speed : Average
Afterburners : 120 seconds
Weapons : 2 Gatling lasers, 2 vulcan cannons, rear-facing quad pulse turret
Decoys : 24

Eight missiles, two gatling lasers and vulcan cannons, and a rear-facing quad pulse turret make the Reaper one of the big boys. With acceptable speed and agility with regards to it's size, this must be an ultra-modern enterpretation of the WW2 Lancaster.
   

Shroud

Rank Needed : Squadron Commander
Class : Prototype Light fighter
Speed : Exceptional
Afterburners : 150 seconds
Weapons : 2 Proton cannons
Decoys : 10

Although the Shroud's armor is weak, it's shield generator is extremely persistent. Also, it's speed and agility are unrivaled. Both it's acceleration and decceleration are impressive due to it's reverse thrusters. As if all this wasn't enough, the Shroud is equipped with the "Shroud" technology, enabling it to dissapear from radar and all but vanish from sight. Watch out boys and girls, the Shroud's in town.
   

Tempest

Rank Needed : Captain
Class : Heavy fighter
Speed : Average
Afterburners : 100 seconds
Weapons : 2 Tachyon cannons, 2 Pulse cannons, rear-facing pulse turret
Decoys : 12

The Tempest is a veteran to the Alliance's fleet, being involved in almost every space conflict, and dominating every time. With eight missiles, dual tachyon and pulse cannons and a rear-facing pulse turret, this ship strike a devastating blow to an enemy squadron. Don't let it's sluggish speed fool you, this is one ship you don't want to mess with.
   

Wolverine

Rank Needed : Lieutenant Commander
Class : Heavy fighter
Speed : Average
Afterburners : 100 seconds
Weapons : 2 Tachyon cannons, 2 Pulse cannons, rear-facing pulse turret
Decoys : 12

The Wolverine is about as good as they come. Not only is it a deadly fighter, but it's a pleasure to fly. Reverse motion is made possible by the reverse thrusters, enabling also a great deal of maneuvrability. Although it's labelled a heavy fighter, it doesn't handle like one.
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