One of the "newbie" ships, the coyote has notable speed and agility. With double-protons in front and lasers covering your six, this is the
perfect ship to take your hand as you enter the Starlancer world.
The Crusader, well armored and decently shielded, makes up for it's lacking speed by it's high fule capacity. With five hard-point missiles,
2 gatling laser and a rear-facing laser cannon, this puppy is sure to give it's target - and attackers - a beating.
This ship can be your best friend or your worst nightmare, depending on which side of the crosshair you're on. Armed to the teeth with twin
gatling plasma and laser cannons, a rear-facing pulse turret and seven missiles ready to cause a ruckas, this relatively-slow medium fighter
is a force to be reckoned with.
Rank Needed : Flight Lieutenant Class : Medium fighter Speed : Above Average Afterburners : 110 seconds Weapons : Neuton gun, 2 meson blasters, 2 proton cannons Decoys : 14
As may be inferred by the name, this is an ultra-modern encarnation of it's 20th century counter-part, a jet by the same name. The Mirage, with
excellent maneuvrability and suprising speed, can pack quite a punch with it's twin meson blasters, twin proton cannons and almighty neuton
gun. Unfortunately, it's four-missile complement may leave a few pilots unsatisfied.
Into rough sex? This puppy's your ride. Impressive armor, impressive shielding, outstanding speed and an armament that'll make you scream "mommy".
Suited up with five missiles, dual tachyon cannons, twin proton cannons and a rear-facing laser cannon to cover your six, you can't lose when
behind the wheel if this bad-ass.
The Phoenix was built with both defensive and offensive properties in mind. While performing exceptionally well on the offence, this ship can
just as easily defend itself. Armed with two gatling laser and pulse cannons, and a laser cannon turret added to the fray, the alliance can't
lose with this guy on the front lines.
The Predator, a reasonably fast and very agile light fighter is equipped with dual proton cannons in front and a rear-facing laser turret covering
it's six. With a missile load of four, and relatively strong shields compensating for it's light armor, the Predator makes for a good all-around
Rank Needed : Commander Class : Heavy fighter Speed : Average Afterburners : 120 seconds Weapons : 2 Gatling lasers, 2 vulcan cannons, rear-facing quad pulse turret Decoys : 24
Eight missiles, two gatling lasers and vulcan cannons, and a rear-facing quad pulse turret make the Reaper one of the big boys. With acceptable
speed and agility with regards to it's size, this must be an ultra-modern enterpretation of the WW2 Lancaster.
Although the Shroud's armor is weak, it's shield generator is extremely persistent. Also, it's speed and agility are unrivaled. Both it's acceleration
and decceleration are impressive due to it's reverse thrusters. As if all this wasn't enough, the Shroud is equipped with the "Shroud" technology,
enabling it to dissapear from radar and all but vanish from sight. Watch out boys and girls, the Shroud's in town.
Rank Needed : Captain Class : Heavy fighter Speed : Average Afterburners : 100 seconds Weapons : 2 Tachyon cannons, 2 Pulse cannons, rear-facing pulse turret Decoys : 12
The Tempest is a veteran to the Alliance's fleet, being involved in almost every space conflict, and dominating every time. With eight missiles,
dual tachyon and pulse cannons and a rear-facing pulse turret, this ship strike a devastating blow to an enemy squadron. Don't let it's sluggish
speed fool you, this is one ship you don't want to mess with.
Rank Needed : Lieutenant Commander Class : Heavy fighter Speed : Average Afterburners : 100 seconds Weapons : 2 Tachyon cannons, 2 Pulse cannons, rear-facing pulse turret Decoys : 12
The Wolverine is about as good as they come. Not only is it a deadly fighter, but it's a pleasure to fly. Reverse motion is made possible by
the reverse thrusters, enabling also a great deal of maneuvrability. Although it's labelled a heavy fighter, it doesn't handle like one.